![]() ![]() I currently have a single 360 wired controller connected that does work (which is also what I used for trying to sync via bluetooth for the ps4 controllers). Swore profusely at the steam link, technology in general, and Murphy for his horrible laws. Did factory reset and tried again, still no love.ĥ. Updated to beta update and tried PS4 controllers, no love.Ĥ. Both with and without the PS4 controllers being connected.ģ. Pulled the power cord and let it set for 5 minutes, reconnected the power cord. Power cycle the steam link, with and without the PS4 controllers plugged in.Ģ. I have searched the web and the forums for a solution, and while I found a bunch about getting it to sync via bluetooth, I haven't seen anyone with problems connecting via usb.ġ. All you have to do is plug your PS4 controller into your PC using a MicroUSB cable. PS4 Controller to Steam (Image via AliExpress) This process is simple. They have a full charge, but I just can not get them to show up in the steam link at all. Here is how you can connect your PS4 controller to your PC and Steam via USB. I have checked both PS4 controllers, both with and without usb cord on my PS4 and Windows 10 PC with DS4Windows and they function correctly. ![]() I can't get them synced via bluetooth either. From that point on, the PS4 controllers will not work, register, turn on via usb on the steam link. First boot of the steam link, plugged in ps4 controller, managed to do an update, then it rebooted. Bought 2 brand new PS4 controllers (and USB cords). If you need the PS4 controller to be identified explicitly, you can try VirtualHere (which may require USB or forwarding your whole Bluetooth adapter) or maybe Steam's controller configurator might be able to emulate it (unsure).Just bought a steam link. GameStream always presents an XInput controller to the app on the PC, no matter what is actually plugged into the client. "This is just how GameStream emulates controllers. This is not just a moonlight issue, and I hope we move away from xinput in the future to support much richer input methods with more axes, speakers, microphones, gyros, acceleration, additional haptic feedback, touch sensors, etc. Any controller features or functionality beyond what is on an xbox-360 controller have nowhere to be mapped to in xinput. This is a downside or feature I suppose of using NVidia GameStream + moonlight over steam + steam link - GameStream abstracts remote controller input to xinput, which is limited to mapping controls to an xbox-360-like controller. What's the most seamless, out the box suggestions everyone's got? Looking for a controller reccomendation for Steam Link hardware + moonlight. Upon looking at patch notes, it looks like there's a wider selection of options available now. There's plenty of articles, reddit and forum posts, but I feel a lot of them are dated, and conflicted. I'm not concerned about any particular controller or lay out, happy to try anything that works. I was just wondering what everyone's using, what's reccomended and what's the most seamless? It registers as a PS4 controller on the link, but by the time it gets to my PC, it registers as a 360 controller, and mixes up the key mapping a bit.Īnyways, this controller has begun bugging out, and has had analogue drift for a while so I think it's good opportunity to invest in a new controller. I've been using an old DS4 controller, to varying degrees of success. My PC is wireless, and my Steam link is wired. I'm using the Steam Link hardware, and Moonlight.
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